http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #4 from Ralph Little littlesincanada@yahoo.co.uk 2011-04-21 16:00:37 CDT --- I don't think that this crash is caused by a regression. I had disabled PulseAudio to allow some other games to play and that caused Tomb Raider to crash in fmodex.dll which I believe is an audio support library accompanying the game.
Taking Wine back to the beginning of the year, I could not get it to work at all without the crash. Re-enabling PulseAudio makes it work. Bizarre.
Not quite sure whether to close this or not. It would seem that the issue occurs only using native Alsa which I assume is what is being used when Pulse is not running. Certainly other wine applications that I have will only produce audio with Pulse stopped.