http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #40 from Stephen Johnston stephen.johnston@talktalk.net 2009-01-18 17:49:59 --- (In reply to comment #39)
(In reply to comment #37)
(In reply to comment #36)
I am experiencing this issue with Wine 1.1.18 on Gentoo Linux.
You mean Wine 1.1.8, right? We're only at 1.1.11 by my reckoning.
I have successfully installed and run EQ under the following conditions today and thought this might be useful.
Thank you to all of you who have put effort into this as I am delighted to get it working and your comments helped a great deal.
System: Fedora 10 x86_64 Linux 2.6.27.9-159.fc10.x86_64 Dual core Intel E6550 with Nvidia 8800 GTS (although output says its a GT type)
Method: Installed kmod-nvidia from rpmfusion (this gave me the 64-bit stuff)
Added in explicitly the i386 package xorg-x11-drv-nvidia-libs.i386 as well
Installed wine using yum as normal - yum install wine
Installed everquest using the downloadable patcher - just ran the everquest.exe basically from the zip file you can get from Sony
Used http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributable...
from Tom Wickline to get DirectX to work (I may have done this bit before the EQ install but cant remember , sorry)
[At this point although it ran I got the invisible models thing]
Editted the .dll file as described here (thank-you)!
[At this point I ran with visible models but crashed on trying to "Enter the Game"]
Editted the eqclient.ini file as described here also.
...Works.
I hope this helps and I apologise for the hasty nature of the post
-Stephen
*I neglected to say this is with Wine 1.1.12 btw