http://bugs.winehq.org/show_bug.cgi?id=23851
Summary: Warhammer: Chaos Gate No sound outside of cutscenes Product: Wine Version: 1.2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: curran.michaelp@gmail.com
Created an attachment (id=29938) --> (http://bugs.winehq.org/attachment.cgi?id=29938) winedebug log with settings warn+alsa,warn+wave,warn+dsound
Sound plays normally for the opening cinematic and then goes silent for main menu (Sounds should play on mouse over events, and I believe there is background music on Windows). Sound returns during a second cinematic and is silent again afterwards.
I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.
It looks like the sound is failing when the application attempt to override the existing Primary buffer, but we don't fully support this currently. Per the following lines from the log.
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created