https://bugs.winehq.org/show_bug.cgi?id=38200
Bug ID: 38200 Summary: Space Engineers 01.072: Save crashes game with err:d3d:resource_init Failed to allocate system memory. Product: Wine Version: 1.7.38 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: jordan.scott737@icloud.com Distribution: ---
Created attachment 50978 --> https://bugs.winehq.org/attachment.cgi?id=50978 Game log showing crash.
Eventualy with autosave turned on, or when manually saving, game will crash to desktop giving: "err:d3d:resource_init Failed to allocate system memory" in terminal.
This happens more frequently when the graphics settings are set to extreme or high and I believe resolution plays a part, but it's very inconsistant when it does crash. It seems to depend on gpu load or if your doing something gpu intensive when the autosave occurs. This happens over multiple wine versions.
I have a Nvidia GTX 760 2GB and have set winetricks videomemorysize=2048. Nvidia-settings shows never more than 600MB in use.
Does system memory usage play a part in this? We have to run this game in 32-bit mode because of dotnet4 and I've read some programs are limited to 2GB of memory.
I've included the game log as an attachment. The texture errors are not nessasarly there when this happens and don't seem to cause a crash on their own.
NVIDIA-SMI 346.47 Driver Version: 346.47 GPU 0: GeForce GTX 760
3.19.1-gentoo Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 8GB RAM