http://bugs.winehq.org/show_bug.cgi?id=29934
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch
--- Comment #7 from Austin English austinenglish@gmail.com 2012-02-21 17:30:34 CST --- (In reply to comment #6)
Created attachment 39005 [details] hack
The issue (in the demo at least) is that wined3d sets a pixel format on the window. When the application itself then tries to initialize GL and set a pixel format on the window SetPixelFormat() fails because one is already set. The attached hack is a workaround, but it's probably non-trivial to fix this properly.
works, though if directdrawrenderer is set to gdi, still broken (though I assume that's deprecated and going away).