http://bugs.winehq.org/show_bug.cgi?id=22406
--- Comment #5 from Roderick Colenbrander thunderbird2k@gmail.com 2010-04-18 10:21:54 --- Try running using WINEDEBUG=+d3d,+d3d_surface it might show the calls which are made before the crash. That way we can identify where it goes wrong in Wine (it might be that we are passing incorrect data around or so).