https://bugs.winehq.org/show_bug.cgi?id=54824
--- Comment #3 from Conor McCarthy cmccarthy@codeweavers.com --- Vulkan-backed heaps depend on update-after-bind, which is not supported for CBVs on the GTX 1060. Even with a workaround for this, 15 buffers per stage is likely not enough. With Vulkan-backed heaps enabled each descriptor must be bound to all stages due to differences vs d3d12, so that limits it even more.