http://bugs.winehq.org/show_bug.cgi?id=29168
Dan rohleder18@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rohleder18@gmail.com
--- Comment #34 from Dan rohleder18@gmail.com 2011-12-17 10:34:48 CST --- (In reply to comment #33)
It seems like the game can't find the server: trace:winsock:WS_gethostbyname "skynet01.aus.bwa" ret (nil)
I can't resolve that name either. There are several results in google about that address name problem. Maybe something is wrong before that and it then tries a default server that does not exist anymore.
It's also weird that it sends and receives 1 byte messages. But I guess that's planned. Is there a demo available for this game that triggers the problem?
Check out my comment half-way down at http://appdb.winehq.org/commentview.php?iAppId=13553&iVersionId=24528&am... This appears to be used for internal debugging at Bioware when connections go wrong. Immediately following the skynet DNS query, it tries to send some data to a private subnet. Based on the beta info, I verified I could receive the JSON objects for the server lists, it just never displays it to the user. It then proceeds to the skynet and private network comms attempts.