https://bugs.winehq.org/show_bug.cgi?id=45832
--- Comment #10 from Louis Lenders xerox.xerox2000x@gmail.com ---
I may still be doing something wrong... I don't know.
No i guess not, I found out that I had a native d3dcompiler_47.dll lying around in my ~/.wine/drive_c/windows/system32 When I run with forcing d3dcompiler_47.dll to builtin I get a similar output as you:
0031:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 0031:err:d3dcompiler:compile_shader HLSL shader parsing failed. 0031:fixme:wer:WerRegisterMemoryBlock (0x5752e40 6144) stub 0031:fixme:wer:WerRegisterMemoryBlock (0x5752df4 4) stub 0031:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT 0x88760b59 in caller: intermediate rendering error 0031:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT 0x88760b59 in caller: The render thread failed unexpectedly.
AFAICT looks like yet another bug... Anyway, if you could put a native d3dcompiler_47.dll (i copied it from my windowspartition) into ~/.wine/drive_c/windows/system32 i think that particular error should be gone (hopefully)