https://bugs.winehq.org/show_bug.cgi?id=44808
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- Created attachment 60866 --> https://bugs.winehq.org/attachment.cgi?id=60866 Mesa patch
I believe this is a bug in Mesa. The attached patch (against current Mesa master) should fix the issue.
It appears that texture views created on multi-sample textures don't inherit the sample count from the original texture, resulting in incomplete framebuffer objects when such views are mixed with other multi-sampled textures.