https://bugs.winehq.org/show_bug.cgi?id=42966
Bug ID: 42966 Summary: World/models are upside-down in multiply games when using ORM=backbuffer Product: Wine Version: 2.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: mail_subscriber@mail.ru Distribution: ---
Created attachment 58101 --> https://bugs.winehq.org/attachment.cgi?id=58101 Minimal revert
This a regression caused by:
dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a wined3d: Pass the destination location to blit_shader.blit_surface()
Attaching a minimal revert that seems to fix the issue for me