http://bugs.winehq.org/show_bug.cgi?id=29168
--- Comment #219 from Marco D moonbane@gmx.net 2012-05-18 01:36:32 CDT --- (In reply to comment #218)
No, none of the wine devs has helped me with my NtMapViewOfSection problems, and I haven't had any time to look at it myself lately.
The current patch (and my improved version which does clock_nanosleep) does an adequate job of playing SWTOR post the 1.2 patch; the extended freezing appears to be gone. Framerate in PvP can drop very low though (4 fps, with a GTX 680!).
Has anyone experimented with DLL overrides to get PvP performance to an acceptable level?
I think it's a CPU-scaling/multithread issue. In Ops I can usually get better Performance, if I set each swtor-process per "taskset ..." to its own CPU-core.