https://bugs.winehq.org/show_bug.cgi?id=40074
--- Comment #1 from Ken Thomases ken@codeweavers.com --- It appears that the game uses OpenGL directly. That is, it's not a D3D game, where Wine maps D3D to OpenGL.
That means there's not much opportunity for Wine to intervene in the game's use of OpenGL. The crash is inside of the OS X OpenGL library. It seems like this must be a bug in that OpenGL library, because the call that's being made doesn't have any opportunity for the caller to pass bad data.
I'm seeing claims that the game requires OpenGL 3.2+. That's complicated on OS X. OS X does support OpenGL 3.2+ but only forward-compatible core contexts, which is fairly restrictive. It's not clear if the game is assuming it has what it needs when it really doesn't. A +wgl log may clarify.
By the way, it seems like the game is available natively for OS X.