http://bugs.winehq.org/show_bug.cgi?id=29602
--- Comment #18 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-02 16:09:17 CST --- Your patch prevents loosing sound in my audible render tests. However, it's not ideal yet.
In test_clock, sleeping for 450ms right before the for loop produces an audible discontinuity. There's no such discontinuity with a passed_time=NULL; hack before calling AudioQueueEnqueueBufferWithParameters. I'm still using Mac OSX 10.5.8. It's only when sleeping for 350ms that intermittent silence disappears.
There's no audible difference in test_worst_case. In both cases, it crackles heavily.