http://bugs.winehq.org/show_bug.cgi?id=10503
--- Comment #15 from Michael Mc Donnell michael@mcdonnell.dk 2008-02-15 15:14:19 --- Ok inspired by Jesse Allens DIB engine I tried to mess around with the font code. I tried stubbing out X11DRV_SelectFont in winex11.drv/xfont.c with:
FIXME("stub\n"); return 0;
This "fixed" the problem. The game doesn't segfault, but now all the text is missing. Could this behavior be caused by an unknown bug in the font code?