http://bugs.winehq.org/show_bug.cgi?id=31442
--- Comment #33 from Henri Verbeet hverbeet@gmail.com 2012-10-05 10:40:25 CDT --- You'll probably want +seh,+tid as well, and maybe +relay. The first thing you want to figure out is probably if the d3d thread stops because it died (i.e. the last thing you see it do is raising an exception), or because it's waiting for some other thread to do something (in which case the last thing you see would be something like WaitForMultipleObjects()).