http://bugs.winehq.org/show_bug.cgi?id=8025
Bjørnar Hansen tilbjornar@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tilbjornar@gmail.com
--- Comment #31 from Bjørnar Hansen tilbjornar@gmail.com 2009-05-17 11:31:51 --- I can confirm this still is a problem in wine 1.1.21. The freezes seem random, and they don't only happen in-game. I just had it freeze on me while connecting to a server. Keyboard won't respond, only way to solve is to manually reset computer.
I cannot confirm if this is a problem for other hl1 games, as I have none to test with.
The freeze happens whether I use OGL, software or D3D rendering. The last lines of the wine output were :
err:ntdll:RtlpWaitForCriticalSection section 0x7e462900 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0024, blocked by 0009, retrying (60 sec) fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "COMCTL32.dbg" ("P") wine: Critical section 7e462900 wait failed at address 0x7bc34c39 (thread 0024), starting debugger...
Sometimes only the first line appears. The addresses given are a bit different, sometimes the same, in all cases. Same with the thread numbers.
At one point I had music playing in the background when the computer froze, but the music continued playing til the end of the track. It did not move on to the next track.
I tried turning off pulseaudio (killall pulseaudio) which seems to have disabled the audio in-game. No change, the game still froze.