https://bugs.winehq.org/show_bug.cgi?id=41636
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Not sure, but it could be a related issue that the game 'Shantae and the Pirate's Curse' throws an error message on start: "Context.cpp: CreateDeferredContext() failed. E_NOTIMPL" and the game quits afterwards (it is a DX11 game).
http://store.steampowered.com/app/345820/
In the terminal: fixme:win:EnumDisplayDevicesW ((null),0,0x33f358,0x00000000), stub! fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type. fixme:dxgi:dxgi_device_init Ignoring adapter type. fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1b3914, container_parent 0x1bbed0, wined3d_desc 0x33f3b8, wined3d_texture 0x1c8508 partial stub! fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion. fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x1b38e8, flags 0, context 0x111360 stub!
The patch from bug #39180 (attachment #55736) lets the game get a bit further, but it hits another issue: fixme:d3d11:d3d11_deferred_context_FinishCommandList iface 0x1b71b4, restore 0, command_list 0x33faec stub!
wine-2.0-rc5-24-gb510dcc OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.26