https://bugs.winehq.org/show_bug.cgi?id=45927
--- Comment #16 from Anthony Jagers noonetinone@gmail.com --- That err:seh line given in Comment 8 says that the game is in an exception loop that it can't get out of until the stack is exhausted. I found some information on the error on the wine wiki page for Wild Metal Country. There it talks about debugging this to figure out why the first exception occurs.
https://wiki.winehq.org/Debugging_Wild_Metal_Country
In Comment 8 the finale exhausted exception is in a thread identified by '008e'. The offending thread id changes every time the games is ran. Stepping into that thread, will help us fix this.
One problem I ran into is it appears that the debug channel +relay kills the other channels that I need, namely err:seh. Hence, the line in Comment 8 is ommitted in a multithreaded application with the +relay channel. Getting usable +relay console output has been elusive. I've asked for help in the forums.
https://forum.winehq.org/viewtopic.php?f=2&t=31987