https://bugs.winehq.org/show_bug.cgi?id=56530
Chiitoo chiitoo@gentoo.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |870d9d3e8a7a1bdb2820d0dc922 | |eed0a668d8a96
--- Comment #8 from Chiitoo chiitoo@gentoo.org --- While testing for a different issue, I noticed that I could run Final Fantasy XI Online for hours without issues, using a debug Wine build.
So... to the bisect-mobile! What might have fixed it!?
It seems that the improvements (or at least, slowing the leak(s) down) started at
https://gitlab.winehq.org/wine/wine/-/commit/3c1aa7f74adbaf430074003da2a149a...
where the benchmark application started taking around 3 minutes and 11 seconds to run out of memory.
Right before that though, at
https://gitlab.winehq.org/wine/wine/-/commit/5bf3698f8dac4dd4936a3199d73d88e...
there was a bit of a dip where it would run out of memory already at around 50 seconds, down from the original 1 minute and 11 seconds or so.
These commits would be in the 9.14 release, but it took a bit more until things really settled.
At commit
https://gitlab.winehq.org/wine/wine/-/commit/11390796260f8fb54b19024f1093848...
the run-time is extended to around 4 minutes and 11, seconds, and finally, after
https://gitlab.winehq.org/wine/wine/-/commit/870d9d3e8a7a1bdb2820d0dc922eed0...
which is included in release 9.15, the virtual memory size seems to have become pretty much completely stable again from what I've seen so far, so I guess we can say that this issue was fixed by 870d9d3e8a7.
Thank you!