http://bugs.winehq.org/show_bug.cgi?id=21470
Summary: Starcraft gets slow when you select one and only one overlord Product: Wine Version: 1.1.34 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: wiebe@halfgaar.net
#14373 is reported fixed, but it's not.
Starcraft becomes very slow when you select certain units, most notably 1 overlord. When you select two overlords, it's not slow and when you select one again it's ok as well. However, if you select something else and then an overlord, it's slow again.
Problem exists with both GDI and OpenGL renderer, but it shows very severely only with the GL renderer (whereas gameplay is superfluent otherwise in GL mode). Most people, especially on modern hardware, might not notice the slowness in GDI mode, but when you're a gamer and used to snappy response, it becomes very difficult to "micro" with that slowness.
Points from the other bug:
- It doesn't have to do with the drawing complexity of the overlord, since you can have a million in your view and more than 1 selected and works fine.
- The new patch of Starcraft introduced CPU throttling, which doesn't help.
- Selecting the default non GL renderer doesn't solve it, it hides it on very fast machines. Machines faster than mine, anyway.
Hardware: Dual Core Athon X2 3800+ 2 GB memory. Linux Distro: Gentoo Linux