http://bugs.winehq.org/show_bug.cgi?id=30118
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xtroce@gmail.com
--- Comment #2 from Jörg Höhle hoehle@users.sourceforge.net 2012-03-11 11:50:45 CDT --- There's something I don't understand. James' Civ5 log at bug #29294, comment #23 look like ALSA stalled after the broken pipe, despite 5120 frames in buffer. However no stalling is seen in the render test in bug #29294, comment #35, where another underrun soon follows the broken pipe. How to explain the difference?
Civ5: 23.054:dump_fmt nSamplesPerSec: 44100 16bit stereo 23.054:AudioClient_Initialize ALSA period: 5512 frames 23.055:AudioClient_Initialize ALSA buffer: 16537 frames 23.055:AudioClient_Initialize MMDevice period: 441 frames 23.055:AudioClient_Initialize MMDevice buffer: 5120 frames mmdevapi render: 1838.608:dump_fmt nSamplesPerSec: 48000 float stereo 1838.609:AudioClient_Initialize ALSA period: 6000 frames 1838.609:AudioClient_Initialize ALSA buffer: 18000 frames 1838.609:AudioClient_Initialize MMDevice period: 480 frames 1838.609:AudioClient_Initialize MMDevice buffer: 2400 frames
James, please use the Civ5 parameters with the render test. After GetMixFormat in mmdevapi/tests/render.c:test_worse_case, add: fmt->wFormatTag = WAVE_FORMAT_PCM; fmt->cbSize = 0; fmt->nSamplesPerSec = 44100; fmt->nAvgBytesPerSec= fmt.nBlockAlign * fmt.nSamplesPerSec;