http://bugs.winehq.org/show_bug.cgi?id=11689
Summary: jedi knight: dark forces II: stack overflow if 3d accel is enabled Product: Wine Version: 0.9.55. Platform: Other URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo .html OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jeffzaroyko@gmail.com CC: thunderbird2k@gmx.net
wine-0.9.56, Ubuntu 7.04, nVidia 8800GTS
go into Setup -> Display -> tick enable 3d acceleration
Starting a new game prints this and the game stops, 0009:err:seh:setup_exception stack overflow 40 bytes in thread 0009 eip f7d89869 esp 00240fd8 stack 0x241000-0x350000
ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit commit ba90a740beb9ce9a839cc843db8d87f5a37becdd Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sun Feb 10 22:20:15 2008 +0100
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
This makes the code easier to read and the pieces borrowed from read_from_framebuffer are more correct than the code in LoadLocation.
:040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf 3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M dlls
Attached is a +ddraw,+tid,+d3d log