https://bugs.winehq.org/show_bug.cgi?id=40165
--- Comment #4 from WineBuG winebugs140@gmail.com --- (In reply to Ken Thomases from comment #3)
There's no notion of "v-sync being turned-on system wide on […] macOS". The Mac driver, however, defaults to v-sync being enabled for windows. (I expect the X11 driver does, too, but haven't checked recently.) The application would have to turn it off if it wants it off. A +wgl log should show if it's doing that.
There's a registry setting to force v-sync off, but not one to force it on.
Just to make sure that we understand each other (I'm not a native speaker of English). :)
This is a piece of advice given for Windows users at The Claw Recluse website (the most important Captain Claw fan site):
"Problem: Claw jumps far too low, barely gets off the ground, and his movement is unnaturally fast [please notice that this is the same issue this Wine bug report is about].
Solution #1: Enable vertical synchronization (a.k.a. v-sync) in your video card's control panel. The number of frames per second will now be limited by your monitor's refresh rate, which should be 60 hertz in case of most LCD displays."
I'm not saying that the game is changing any v-sync related settings on Linux or macOS, there's in fact no such settings in Captain Claw's menu. It looks as if it is "ignoring" v-sync settings provided by the OS (AFAIK, v-sync is enabled by default on Linux with Mesa Radeon drivers and on macOS as well...).