http://bugs.winehq.org/show_bug.cgi?id=11995
--- Comment #1 from Dan Kegel dank@kegel.com 2008-03-11 10:49:52 --- On both 8 and 16 bit displays (instead of the 24 I had been using), the game then crashes with Unhandled exception: page fault on read access to 0x000000fc in 32-bit code (0x000000fc).
+relay shows that it's using OutputDebugString to log its progress starting up, but nothing is obviously wrong.
There is one odd thing: the game's start screen has a pulldown list of supported resolutions, and it's empty. That seems wrong, and might possibly be related to the later crash.