http://bugs.winehq.org/show_bug.cgi?id=21179
--- Comment #6 from Wylda wylda@volny.cz 2009-12-31 08:21:33 ---
That commit only changed the default, so setting RenderTargetLockMode to "readdraw" should also fix this. I'll see if I can reproduce and fix this with the demo, though probably next week.
Hi Henri, thank you for the tip. I tried current git (wine-1.1.35-330-gc3e9de0) and
[HKEY_CURRENT_USER\Software\Wine\Direct3D] "RenderTargetLockMode"="readdraw"
This tip allowed me to run the demo. Setting to:
[HKEY_CURRENT_USER\Software\Wine\Direct3D] "RenderTargetLockMode"="readtex"
causes demo to crash during initial splash screen. BTW all the test done under Win98 mode (was not mentioned earlier ~ i guess full versions says it can run only under 95/98 not NT, so i set winecfg to Win98 and did all the testing with it).