https://bugs.winehq.org/show_bug.cgi?id=33066
--- Comment #16 from super_man@post.com --- Another try with +tid, +relay channels and it at the end complains that it run out of video memory.
It loops a lot of these lines.
0009:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0cc9 0042:Ret KERNEL32.InterlockedIncrement() retval=00000029 ret=00ed0e83 0043:Ret KERNEL32.InterlockedIncrement() retval=0000002a ret=00ed0e83 0009:Ret KERNEL32.InterlockedIncrement() retval=0000002b ret=00ed0cc9 0042:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0e83 0043:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0e83 0009:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0cc9
3rd run with wine-staging and I get these lines.
err:d3d:wined3d_debug_callback 0x465b0ce0: "GL_OUT_OF_MEMORY in glTexSubImage". err:d3d:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 1180 err:d3d:wined3d_debug_callback 0x465b0ce0: "GL_OUT_OF_MEMORY in glTexSubImage". err:d3d:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 1180 err:d3d:resource_init Failed to allocate system memory.
I have only integrated gpu online now with 1Gb memory, maybe retry later with high end ati.