https://bugs.winehq.org/show_bug.cgi?id=51555
zurohki@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zurohki@gmail.com
--- Comment #7 from zurohki@gmail.com --- I think I have the same issue. There's just constant brief catches in the game's audio with newer Wine versions, regardless of what's happening in game. Even in the background music on the character select screen. It sounds like a buffer underrun.
I'm using pipewire-pulse and doing 5.1 channel audio through S/PDIF with DTS encoding.
I did a bisect last night and arrived at this:
ce151dd681fe5ee80daba96dce12e37d6846e152 is the first bad commit commit ce151dd681fe5ee80daba96dce12e37d6846e152 Author: Jacek Caban jacek@codeweavers.com Date: Wed May 26 16:19:00 2021 +0200
winepulse: Use NtAllocateVirtualMemory for local_buffer.
Signed-off-by: Jacek Caban jacek@codeweavers.com Signed-off-by: Andrew Eikum aeikum@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
dlls/winepulse.drv/pulse.c | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-)