http://bugs.winehq.org/show_bug.cgi?id=12929
martin kalina kalina.cz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kalina.cz@gmail.com
--- Comment #63 from Elmo Mäntynen elmo13@jippii.fi 2008-06-20 07:02:30 --- (In reply to comment #56)
(In reply to comment #52)
Just a guess, but try disabling GL_ATI_separate_stencil and GL_ATI_envmap_bumpmap by commenting them out at line 57 and 60 of dlls/wined3d/directx.c
Works fine for me on 64 Bit! Thanks.
More exactly, I only need to disable "GL_ATI_envmap_bumpmap". I tested Morrowind and Track Mania Nations.
Btw I used the sources of 1.00-rc5 but i couldn't build wine completely and just copied wined3d.dll.so into /usr/lib32/wine.
Did it for me too. The first test in 3DMark03 used just envmap_bumpmap, but I had to disable the other one also for it complete the tests. Then I tried the demo, which worked (might have been some glitches, like cows being like shiny grey paperdolls:) and then my gfx card apparently crashed?!?, but that's another bug then...
--- Comment #64 from martin kalina kalina.cz@gmail.com 2008-06-22 19:39:37 --- (In reply to comment #0)
Like I explained in this thread http://forum.winehq.org/viewtopic.php?t=510 games (and i think other 3D apps too) don't run with "fglrx" driver.
I tried the "radeonhd" driver and games start perfectly, but (obviously they're unusable because the radeonhd driver doesn't have direct rendering implemented yet). I also tried my same Wine installation on a notebook with an nvidia 7000M and it worked! To do so i installed the same Wine version (0.9.60) on the same distro (Gentoo AMD64) and copied my ~/.wine (with games already installed) on the notebook.
Today i tried Wine 0.9.61 but results are the same... I noticed that it happens only with DirectX games, not OpenGL. For example i tried Morrowind, Oblivion, Guild Wars and Nexuiz, but the only one who worked was Nexuiz (even if too slowly).
Here is my configuration:
- Gentoo AMD64
- kernel 2.6.24-gentoo-r5
- ATI Radeon HD 3870 (512MB)
- fglrx 8.473 (Catalyst 8.4)
I'm going to attach some wine/winedbg output. If you need any other info and test reports or if you want me to try patches or anything else, just ask.
(In reply to comment #19)
I have radeon hd 2600XT and the same trouble with wine + fglrx.
"SIMPLE" "solution"
My card is almost the same as yours and I had the same troubles
My specs are: toshiba satellite A200-1SJ, Radeon HD 2600 - 256MB fresh install of sabayon 3.5 loop3 x86_64 kernel 2.6.25 sabayon X86_64, fglrx ATI 8.6 from 18.June (simple binary install) wine 1.0rc1 and unpatched english oblivion
I did everything that I found about Oblivion under wine (from copying d3dx9*, selecting d3dx9_27 as native in winecfg, changing to my native resolution 1280x800 and disabling virtual desktop in winecfg, regedit ...) and the game never entered the real game after loading.
I did load my old savegame from windows and it works. And I must say that after lowering details it's quite playable and it never crashed (I have tested it only for an hour) I had to lower everything (except resolution) to get rid of those obscure artifacts.
Hope it might help a bit. MartinK