http://bugs.winehq.org/show_bug.cgi?id=19267
--- Comment #2 from hpestilence hpestilence@gmail.com 2009-07-10 19:29:30 --- Seems to have gone away in EVE Online in yesterdays git but still occurs in the HDR demo.
I first noticed it in eve-online whenever HDR and bloom was enabled that I was crashing due to a gl_out_of_memory error. I started using top and noticed that RES and %MEM was rising rapidly about 1MB - 2MB every 3 seconds. The crash would randomly happen around 20% mem usage. I have 4GB ram and 4GB swap.
Testing some more with the HDR demo it seems to be now be triggered by using multisampling + depth/stencil format. Hmm, if I set the multisampling to none and back to 4x after setting the depth/stencil format the memory leak goes away.