http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #265 from Henri Verbeet hverbeet@gmail.com 2012-12-21 03:20:08 CST --- (In reply to comment #264)
Note that the patch won't go into Wine as-is. It has the potential to make things much worse without threaded optimizations or other drivers. I really hope that NVidia finds a way to improve glMapBuffer(INVALIDATE_BUFFER / UNSYNCHRONIZED) behavior with threaded optimizations.
The specific implementation would probably need some work even if it did go in, but as far as I'm concerned it won't go in at all unless it either results in a general improvement on other drivers as well, or NVIDIA can be bothered to at least answer questions. I'm still particularly unhappy about the botched RandR implementation, and NVIDIA's unresponsiveness in general.