https://bugs.winehq.org/show_bug.cgi?id=42504
--- Comment #7 from oscarbg rtfss1@gmail.com --- Thanks for fast response.. I had found this guide "How to run DX11 games in wine with opensource drivers (Mesa)"-> http://www.gearsongallium.com/?p=2875 and didn't worked..
but by settting MaxVersionGL I can confirm Computemark 2.1 works with Intel HD 530 and recent Mesa 17.1dev also!! Many thanks..
PD:Just thinking how this program can't work on Apple Macs as they support only up to OGL4.1 and that doesn't support GL_ARB_compute_shader and image_load_store extension for UAV.. Have Wine developers thought about working on a D3D11->Metal translation layer on Mac that would allow programs like this to run also on Mac? Or will D3D10/11 Wine support will remain via OpenGL 4.x for a long time?