https://bugs.winehq.org/show_bug.cgi?id=42110
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #56661|0 |1 is obsolete| |
--- Comment #18 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Created attachment 56733 --> https://bugs.winehq.org/attachment.cgi?id=56733 winedbg minidump output
Hi,
I could open the minidump file with winedbg and saw that the crash was in XInputEnable() called by gameoverlayrenderer.dll.
I disabled gameoverlayrenderer in winecfg and the game started fine with builtin xinput1_3.
Then I looked for gameoverlayrenderer bugs on winehq.org and found bug 32658 that was similar except it crashed in XInputSetState().
I made a patch similar to the one that fixed bug 32658 and it fixed the issue.
As stated in that bug, it's probably a compiler bug. My gcc version is 4.7.2 too.