https://bugs.winehq.org/show_bug.cgi?id=39536
Bug ID: 39536 Summary: Gear Grinder (Sledgehammer) displays garbled screen when anti-aliasing enabled Product: Wine Version: 1.7.54 Hardware: x86 URL: http://www.gamershell.com/download_50946.shtml OS: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: stefandoesinger@gmx.at Regression SHA1: 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 Distribution: ---
Created attachment 52685 --> https://bugs.winehq.org/attachment.cgi?id=52685 terminal output
When in-game anti-aliasing is enabled, the game starts and loads to the main menu, but the screen shows only garbage (leftover text/textures from the underlying window and from previous runs). The screen never refreshes. This is with the open source nouveau driver. I can't test it with the binary driver, it seems the X Server shipped with Fedora 23 is incompatible with Nvidia binary driver 340.93.
Can be reproduced with the non-Steam demo (make sure corefonts is installed else the demo fails to start). Anti-aliasing can be toggled on/off in the game configuration file under ~/Documents/My Games/GearGrinder demo/user_config.cfg. Look for the cvar
seta r_msaa "1"
Reverting the following commit fixes the problem for me:
commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Oct 28 15:29:17 2015 +0100
wined3d: Prepare GL resources before calling context_apply_fbo_state.
Fedora 23 32-bit X Server 1.18.0 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel OpenGL core profile shading language version string: 3.30