http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #53 from Devin Cofer ranguvar@archlinux.us 2011-02-14 19:54:29 CST --- (In reply to comment #52)
http://www.aewi.info/rgl/wine-1.3.13_rgl.patch.gz
patch (hack) optimizing operation World of Warcraft in Wine The request test - the gain fps should be to 2 times on two-core and above to system (in 2 times it is a theoretical maximum) This patch sharpens wine on WoW - another 3д the program most likely simply won't go with it wine
Operation essence - it is primary WoW shorthands logic and deduces a drawing in one flow (as works under Windows I do not know)
patch - does the following - collects all calls opengl func from the main flow in буффер and sends on execution to the second flow
Thereby the such triple frame buffer is reached The first frame considers logician WoW - and all commands gather for an output in the buffer The second frame - an additional flow sends on a video card And the third frame - that that shows videocart
Lack of operation WoW in linux in comparison with Windows - very much and very ancient - why so - i do not know
Productivity in game it is possible to measure precisely a trace a method - after a command /script SetTexiBenchmarkMode (1); the trace weeds by a taxi in the end will produce statistics Also it is possible for those testing
Comments are welcomed :)
I just really wish I understood this better :( I'm sorry, I know this probably isn't your native language.
I will try the patch though.