http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #13 from Alexander Dorofeyev alexd4@inbox.lv 2008-05-04 08:54:06 --- Created an attachment (id=12706) --> (http://bugs.winehq.org/attachment.cgi?id=12706) hack that disables p8 textures in ddraw
Somebody should change summary of this bug as it is misleading. The problem is not P8 related. Anybody can see it himself, apply this patch - it disables P8 texture support in d3d <=7, forcing the game to use different format. By default P8 textures are created and you'll see lines like this one
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x29 (WINED3DFMT_P8),
in a +d3d log. With the hack to disable P8, you'll see
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x17 (WINED3DFMT_R5G6B5) in this log.
Yet it doesn't help missing models / models that render as only weird black outlines. The real problem probably is depth/stencil related.