https://bugs.winehq.org/show_bug.cgi?id=46988
--- Comment #4 from Sveinar Søpler cybermax@dexter.no --- Created attachment 64153 --> https://bugs.winehq.org/attachment.cgi?id=64153 MSAA comparison
I was not able to reproduce the problem with water effects, with or without the VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_indexing setting, so i dont know what was the problem with that tho. Might have been some weather effect that caused something when i THOUGHT i had a problem...
However, there are certain textures that do not seem to render correct when set to MSAA (Tested 2xMSAA, but same problem with higher setting).
Look at the attached image, and you can see vkd3d with 2xMSAA is creating some sort of "seethrough/shadow" looking roots. This does not happen for everything, but is some elements and/or textures that gets this weird effect.
PS. Should i have recompiled vkd3d without the https://bugs.winehq.org/attachment.cgi?id=63174&action=diff patch when testing VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_indexing setting?