http://bugs.winehq.org/show_bug.cgi?id=14034
--- Comment #5 from Tobias Jakobi liquid.acid@gmx.net 2008-06-25 16:17:46 --- Summary (for my Geforce FX 5900 system):
abbrev.: PPE (post processing effects) ORM (offscreen rendering mode)
Mirrors=ON, PPE=OFF, ORM=backbuffer: "kinda" works, performance bad
Mirrors=ON, PPE=MEDIUM, ORM=backbuffer: "kinda" works, performance bad
Mirrors=ON, PPE=HIGH, ORM=backbuffer: As described in the original bugreport -> this doesn't work at all
Mirrors=ON, PPE=OFF; ORM=fbo: Works from all angles, performance again bad
Mirrors=ON, PPE=MEDIUM, ORM=fbo: Works from all angles, perf bad
Mirrors=ON, PPE=HIGH, ORM=fbo: Not working at all, when mirror object is in screen repeated fixme messages appear: fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords
What means: "kinda" works: mirror not working correctly from ALL angles When then viewing angle is very steep not all the scene is mirrored, some parts are simply black (attaching a screenshot to demonstrate that).