https://bugs.winehq.org/show_bug.cgi?id=31260
--- Comment #39 from Paul Gofman gofmanp@gmail.com --- Created attachment 64663 --> https://bugs.winehq.org/attachment.cgi?id=64663 Compute fog in ProcessVertices, increase supported light count in ddraw
(In reply to andy from comment #38)
Just a note, with last build (wine-4.9-378-g48a74277f5) without workaround game is all black-grey, no color and light at all.
The lighting in _ProcessVertices has now been implemented, but this game needs a bit more than that for correct rendering, that is, fog coordinate computation and more active lights supported. Yes, without that it is all black or so with the current git. I am going to suggest the patches for that upstream soon and I hope it will appear in Wine after a short while. Meanwhile I am attaching those patches here in case anyone wants to try that.