http://bugs.winehq.org/show_bug.cgi?id=22971
--- Comment #15 from Antonio M. Macías Ojeda antonio.macias.ojeda@gmail.com 2010-08-03 04:32:13 --- Hi,
I still think it's a driver issue, I use the following configuration on my Intel card:
Registry Direct3D settings:
UseGLSL: enabled (this is a must and it now works, so forget my previous post). VideoMemorySize: put your video ram here OffscreenRenderingMode: backbuffer DirectDrawRenderer: opengl
Driconf settings (Note: this is for my Intel card and you have an ATI one, so most likely you don't have/need this, but if the above registry settings doesn't work try to find something equivalent):
Enable limited ARB_fragment_shader support on 915/945: yes (this is what makes EnableGLSL work on my Intel card). S3TC compression: yes
With this settings everything renders and I get around 18-20fps on my system. The problem is: some stuff are rendered upside-down!! If not for this the game would be playable (albeit slow).
For me, it looks like the open driver for the Intel card has some issues with GLSL and backbuffer and that's it, but maybe I'm wrong so any more info is appreciated.
(In reply to comment #14)
I don't think this is a driver issue. I'm on gentoo, using the open-source drivers for my ATI card:
# equery l xf86-video-ati [ Searching for package 'xf86-video-ati' in all categories among: ]
- installed packages
[I--] [ ] x11-drivers/xf86-video-ati-6.13.0 (0)
# lspci | grep -i video 01:00.0 VGA compatible controller: ATI Technologies Inc RV610 video device [Radeon HD 2400 PRO]
... and I see the same thing. If I can provide any more info, LMK.