http://bugs.winehq.org/show_bug.cgi?id=11506
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2008-02-07 15:35:29 --- First of all pixel format R32F is emulated using RGBA32F inside wined3d because it isn't offered natively in OpenGL. This conversion is done in software and also isn't that efficient. Further in absence of FBOs (make sure if you have them to set the offscreen rendering method to it) this method is indeed slow and there is nothing that can be done about it.