http://bugs.winehq.org/show_bug.cgi?id=15285
--- Comment #3 from Xavier Vachon xvachon@gmail.com 2008-09-14 08:07:06 --- (In reply to comment #2)
Created an attachment (id=16095)
--> (http://bugs.winehq.org/attachment.cgi?id=16095) [details]
D3d & shader log excerpt
(In reply to comment #1)
A +d3d_shader,+d3d log may be useful.
I ran the command WINEDEBUG=+d3d_shader,+d3d wine mm9.exe 2> logd3d.txt . I have been able to get into the game, but each menu takes about 1 minute to load, and the game is very, very slow (I have a quad core with 4 gb of ram and a Nvidia 8800GT). I would rate it unplayable because of that. I tried to load the game in Windows XP-64, and I have the exact same issue. Therefore this is confusing because many other people with the TELP 1.3 patch can play the game until the end. There seems to be a huge loop of actions which slows the game terribly, because the size of my log after the first test was 11.4 GB! I killed the process during the second test, the log was then 630 MB in size. I have extracted the first 7500 lines of the second log, I hope that it will be useful. If you need anything else, just tell me what to run.
I have found a patched cshell.dll file on a fansite which addresses the issue. I will need to do further testing, but so far it seems to fix the issue quite well.
Here is the post with the link to the file : http://telp.org/mm9/tavern/anyboard/posts/39819.html. We might want to host it here as well. After some testing I will write a new test report.