https://bugs.winehq.org/show_bug.cgi?id=46472
--- Comment #7 from tjb troyb@us.ibm.com --- (In reply to Anthony Jagers from comment #6)
OK, I've added this bug to the addpdb page for this game. There is another bug report #41267. But, it never broaches the possibility that it was kernel related.
For me the built-in ship console pops up, with the message of an unhandled exception caught.
Thanks. The game still has a further bug in that it will only run for about 35 minutes (flawlessly though, both with and without DXVK) on the Nuketown map before it will just lock up, I suspect some issue with thread safe behavior but that bug is going to be very hard to track down, I don't even have an idea how to approach it at this point. I also don't know if the Linux kernel change is a problem with Linux (bad change) or wine (needs to set up PTRACE_POKUSER calls differently to comply with the new Linux change), I just don't know enough about these low level function interfaces.