http://bugs.winehq.org/show_bug.cgi?id=13892
Summary: mmioOpen MMIO_ALLOCBUF not ignored when passed a buffer Product: Wine Version: 1.0-rc4 Platform: Other URL: http://www.bzuniverse.com/forum/index.php/topic,7907.0.h tml OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: winmm&mci AssignedTo: wine-bugs@winehq.org ReportedBy: work.eric@gmail.com
Sounds previously did not work in Battlezone II, but was fixed by the developer with the latest beta. Here are his comments about the fix.
"And as to the audio issues, this is WINE not being bug-for-bug compatible with Windows. http://msdn.microsoft.com/en-us/library/ms712181(VS.85).aspx describes the function that I changed this week. It seems that Windows safely ignores MMIO_ALLOCBUF when passed a memory buffer. WINE blew chunks. You can consider this a bug report that should be filed with the WINE devs."