https://bugs.winehq.org/show_bug.cgi?id=56286
--- Comment #1 from Paul Gofman pgofman@codeweavers.com --- Can you please specify the following:
- is it reproducible with Steam version of the game? Or which is the exact game where it is reproducible? - how exactly one can reproduce it? I started that from Steam and clicked 'Play', and it went for lengthy cutscene, was it supposed to crash already or what is needed to reproduce? - why WINEARCH=win32 is there? is it reproducible with default upstream Wine without options? - if it is easy to check, it is interesting if the problem is reproducible with Wine-Staging.
More likely the problem is out of bound read memory access which was luckier with bigger subheap sizes (and, just e. g., it can happen that different memory layout on Windows and some Wine Staging patches avoids the problem there). In any case, I'd look at the game to see if there is no other apparent bug but I need a way to reproduce the issue for that.