http://bugs.winehq.org/show_bug.cgi?id=14657
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69@juno.com
--- Comment #15 from blaise mgavl69@juno.com 2008-12-03 11:33:05 --- (In reply to comment #14)
You can use WINEDEBUG="+d3d_shader" to see what shaders the application uses. Note that that FIXME doesn't necessarily mean there's a problem with the shader itself though.
That's true. I was thinking I could tweak or cut out the bio sm3 section that might be causing problems. Using the shadershock sm2b fixes most of it. Hlsl doesn't make sense to me, the way they pack the vert/pixel code together in one file, but that's another story. Thanks for the info.