https://bugs.winehq.org/show_bug.cgi?id=54832
--- Comment #1 from Ethan Lee flibitijibibo@gmail.com --- I've uploaded a beta branch of Escape Goat 2 on Steam for Linux that reproduces this issue. The password is "codeweaversrulez".
This is the same game as the default build, but it includes dxvk-native and vkd3d in the ./lib64/ folder, so launching the game with "/gldevice:D3D11" as a launch option should be enough to get it to run (and immediately crash).
The debug logs will be at /tmp/EscapeGoat_DebugLog.txt, and you should be able to spot the compiler error messages toward the bottom.