https://bugs.winehq.org/show_bug.cgi?id=37711
--- Comment #7 from Axel D davyaxel@free.fr --- Someone made a quick test application on windows to test several things we wanted to know, including the link between render target size, depth buffer size and rendering. We verified that D3DFMT_NULL changes the behaviour and makes the rendering happen on the whole depth buffer, whereas else it is limited to the render target size.
That said, it would be better have a proper wine test, but we haven't any (and won't have time in the near future for that).