http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #5 from Roderick Colenbrander thunderbird2k@gmx.net 2008-02-15 16:40:49 --- This isn't a 'real' regression. There are two shader paths in Wine one which uses ARB shaders and one which uses GLSL. The ARB path can only support upto what is called 'shader model 1.0' (vertex shader 1.x / pixel shader 1.x) while the GLSL path right now supports upto 3.0 (if the hardware supports it).
Before my patch we defaulted to ARB and now we default to GLSL when it is available. Likely the bug you are seeing is one which doesn't happen in the ARB path. If you want the old behavior you can set the UseGLSL registry key to 'disabled'.