http://bugs.winehq.org/show_bug.cgi?id=22523
--- Comment #9 from byteframe byteframe@gmail.com 2010-04-30 16:24:23 --- (In reply to comment #8)
Created an attachment (id=27629)
--> (http://bugs.winehq.org/attachment.cgi?id=27629) [details]
Possible fix
Hi, Can you try the attached patch? It allows wined3d to fall back to less demanding depth stencil formats if D24S8 isn't supported.
I haven't tested the patch beyond making sure it compiles. So no guarantees...
It's likely that there's a problem later on when wined3d realizes that the onscreen format doesn't support what the app requested. If FBOs are used it will try to fall back offscreen rendering, which may fail in a different way.
Works for me! Such expertise...
On a related subject, I've been running my intel laptop with OffscreenRenderingMode set to 'backbuffer' for many months now. When set to FBO, I can't start many/all installed games. This is of course a seperate issue.